I can't help myself. I just tinker with rules. Just can't leave 'em alone.
So here comes Civil War Commander. It is a set of rules that merges the good, but "not quite right" Battle Cry rules, John O'Haver's variant of Battle Cry, Glenn Drover's civil war variant of C&C:Ancients, and my own regimental civil war miniature rules (Hayfoot Strawfoot). I have picked my favorite features of each and voila!
So far I have the rules, cards, and two reference sheets printed out. The game uses the dice from Battle Cry. I have reset the scenario of Hooker's attack at Antietam and will commence playing with my new rule set.
Cool!
ReplyDeleteI actually just played my rules for the first time yesterday and today with my new figures painted by Scott MacPhee.
I ended up changing several rules:
* Deleted the Breastworks cards. Now breastworks can exist at the begging of a scenario, but cannot be built during
* Charge attacks were not as useful as firing, so I made moving and firing less potent (-2 dice when moving and firing for Infantry).
* I also made Momentum Advance a bit stronger, by allowing victorious attackers to advance and attack again.
* Added new terrain:
- Wheat/ Corn Field: blocks line of sight, but no other effects.
- Rough Terrain (Like Devil's Den) have the same impact as woods: Block line of sight; -1 firing into
I bet those figures look great on the table. Post some pictures when you get a chance.
ReplyDeletePosted them last night on the blog:
ReplyDeletehttp://tropical-games.blogspot.com/2010_09_01_archive.html
Check it out. :)